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Research : Fast Marching Method on Triangular Surface Mesh | |
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Multi-scale, graph-based topology correction algorithm Topology-preserving geometric deformable model Anatomically consistent GM editing Fast Marching on triangular meshes for sulcal segmentation
CRUISE: Cortical reconstruction using implicit surface evolution
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The Fast Marching on Triangular Mesh method introduced by Kimmel and Sethian (Computing Geodesic Paths on Manifolds, Proc. Natl. Acad. Sci., vol. 95, 8431-8435, 1998) is an elegant method for the computation of geodesic distance on a triangular surface mesh. It has many important applications including cortical surface segmentation (M.E. Rettmann, X. Han, C. Xu, and J.L. Prince, Automated Sulcal Segmentation Using Watersheds on the Cortical Surface, NeuroImage, Vol. 15, 329-344, 2002). One non-trivial step in this method that lacks clear explanation (regarding its implementation) is the unfolding of regional surface patches, which is frequently necessary when the surface mesh contains obtuse triangles. Without careful design, this step can largely slow down the computation speed of the overall method. We have designed a highly efficient scheme for performing the triangle unfolding, which avoids explicit coordinate transformation of any vertex or the evaluation of any trigonometric function or its inverse. The unfolding algorithm can be found in the appendix of our sulcal segmentation paper (downloadable from my publication page), and is summarized in the following.
Unfolding Algorithm (refer to the figure above):
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| Last updated: Jan. 28, 2002 |